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- 01HomeCONTROL Resonant GuideCONTROL Resonant release details, guides, world overview, and frequently asked questions.
- 02Game infoCONTROL Resonant Release Date, Editions & AvailabilitySee current digital and physical availability, Mac timing and the differences between each available CONTROL Resonant edition.
- 03Game infoCONTROL Resonant Platforms, Game Pass & Steam DeckCompare available platforms, Xbox Play Anywhere, Game Pass status, Steam Deck support, GeForce NOW, Mac and Nintendo Switch 2 status.
- 04Game infoCONTROL Resonant System Requirements & PC SpecsCompare final PC specifications, rendering targets, storage and console modes, plus current 1.4.2 compatibility guidance and fixed launch issues.
- 05Game infoCONTROL Resonant NVIDIA RTX 50 Bundle EligibilityCheck eligible GeForce RTX 50 hardware, purchase and redemption dates, region limits, and what the CONTROL Resonant bundle actually includes.
- 06Game infoCONTROL Resonant Physical Release & SteelBook EditionCompare the available physical Standard and SteelBook editions, official package contents, formats and regional buying checks before choosing a copy.
- 07Game infoCONTROL Resonant Trailers and Gameplay VideosWatch CONTROL Resonant trailers and gameplay videos, identify the songs in three official trailers, and see what each clip does and does not establish.
- 08GuideCONTROL Resonant Getting StartedMeet Dylan, catch up on the story you need, and learn which combat and movement tools matter in your first hours.
- 09GuideCONTROL Resonant Combat & BuildsChoose Aberrant Forms, Combat Abilities, Talents and Artifacts for the fights that give you trouble.
- 10GuideCONTROL Resonant Story & MissionsSeparate Dylan's Journey, Jesse Quests, World Quests, Faults and Zone activities, then decide what to follow now and what can wait.
- 11GuideCONTROL Resonant Completion PlanningKeep optional quests, discoveries, boss choices and New Game+ in view without losing the main story.
- 12ToolCONTROL Resonant PC System Requirements CheckerCompare your CPU, GPU, memory, storage and Windows version with the published minimum, recommended and 4K PC targets.
- 13HubCONTROL Resonant HomeCONTROL Resonant release details, guides, world overview, and frequently asked questions.
- 14HubCONTROL Resonant GameplayHow Aberrant Forms, Combat Abilities, Talents, Artifacts, traversal and Assist Mode fit together.
- 15HubCONTROL Resonant GuidesFour focused routes for getting started, builds, story progress and completion.
- 16HubCONTROL Resonant WikiPlayer-focused Wiki for characters, world, combat, enemies and missions.
- 17HubCONTROL Resonant BossesVerified major encounters with prerequisites, arena hazards, rewards and patch coverage through version 1.4.2.
- 18HubCONTROL Resonant MapVerified routes filtered by Manhattan Zone, mission, movement ability and activity, with version-aware Wiki and guide links.
- 19HubCONTROL Resonant ToolsOpen focused CONTROL Resonant player utilities, including the PC system requirements checker.
- 20HubCONTROL Resonant UpdatesDated launch, hotfix, known-issue, platform and post-launch roadmap updates.
- 21WikiCONTROL Resonant CharactersCharacters information and system details for CONTROL Resonant.
- 22WikiCONTROL Resonant Combat & SkillsCombat & Skills information and system details for CONTROL Resonant.
- 23WikiCONTROL Resonant Enemies & BossesEnemies & Bosses information and system details for CONTROL Resonant.
- 24WikiCONTROL Resonant World & LocationsWorld & Locations information and system details for CONTROL Resonant.
- 25WikiCONTROL Resonant Missions & ActivitiesMissions & Activities information and system details for CONTROL Resonant.
- 26Wiki detailDylan FadenThe former Bureau captive becomes CONTROL Resonant's sole playable lead. His search for Jesse runs through a Manhattan transformed by paranatural forces. Role: Sole playable protagonist Actor: Sean Durrie Family: Jesse Faden's younger brother Weapon: The Aberrant Bureau designation: Prime Candidate 6 / P6
- 27Wiki detailJesse FadenJesse is Dylan's older sister and the missing Director whose absence helps set the sequel in motion. Role: Federal Bureau of Control Director Actor: Courtney Hope Family: Dylan Faden's older sister First playable game: CONTROL (2019)
- 28Wiki detailZoe De VeraZoe is Dylan's Bureau field contact in Manhattan, connecting his isolated past with the crisis outside the Oldest House. Role: FBC field agent and Dylan's handler Actor: Frankie Kevich Primary connection: Dylan Faden Setting: Manhattan
- 29Wiki detailThe AberrantDylan's transforming weapon is the center of Resonant's melee combat and the anchor for Primary, Secondary and Combo Ender choices. Wielder: Dylan Faden Combat role: Melee Form slots: Primary, Secondary and Combo Ender Primary Forms: Strike, Glaive, Cleave Secondary Forms: Crush, Drill, Extend Upgrade space: The Gap
- 30Wiki detailReachReach is the traversal reward from the released Subway Fault route, not a boss-granted Combat Ability slot. System: Traversal Mission route: Jesse Sightings: The Subway Fault Use: Cross altered spaces with a grappling-style move Not: A Resonant boss Combat Ability
- 31Wiki detailManhattanResonant leaves the Oldest House for a warped Manhattan built from distinct zones rather than a single checklist-sized map. World structure: Distinct designed Zones Player character: Dylan Faden Known activity types: Dylan's Journey, World Quests and Faults Named early area: West Incursion Zone
- 32Wiki detailThe Oldest HouseThe Bureau's shifting headquarters is the main setting of CONTROL and a returning location in Dylan's Resonant story. Organization: Federal Bureau of Control Classification: Place of Power First-game role: Primary setting of CONTROL (2019) Resonant role: Dylan's former place of confinement and a returning space
- 33Wiki detailWest Incursion ZoneAn early area used in the gameplay reveal to show shifting architecture, enemies and traversal through a distorted city. Setting: Manhattan Area type: Early Zone Shown systems: Combat, exploration and Gravity Anomalies Precise map pins: Not established by the reveal
- 34Wiki detailSubway FaultThe released Subway Fault route combines warped transit, moving trains, Mold pressure and the Reach traversal reward. Activity type: Fault Environment: Underground metro Shown threat: Mold Reward: Reach traversal ability
- 35Wiki detailThe DeserterThe Deserter closes Central's Patterned Factory route with a fire-filled arena and an Ignite or Inferno reward choice. Patch coverage now extends through version 1.4.2. Encounter class: Resonant boss Arena hazards: Lava spit, body slam and fire across the floor Mission: The Central Resonant Reward: Ignite or Inferno; Untapped Lighter Current patch coverage: Approach, music and out-of-bounds fixes shipped in version 1.4.0
- 36Wiki detailThe GapThe Gap is Dylan's in-world build space: a place to adjust combat tools, develop Talents, craft Artifacts and test a loadout away from an encounter. Function: Build management and experimentation Systems: Aberrant, Combat Abilities, Talents, Artifacts Access: Outside combat; fast travel described by Remedy Artifact use: Craft discovered Untapped Artifacts
- 37Wiki detailFBC Field OfficeThe Federal Bureau of Control's field office is the evolving central hub linking the game's handcrafted Manhattan Zones; it is not a claim that the city is one seamless open-world map. Organization: Federal Bureau of Control World role: Evolving central hub Connected areas: Handcrafted Manhattan Zones Map structure: Zone-based, not a seamless open world
- 38Wiki detailAberrant Forms ComparedSix named early weapon choices divide into Primary and Secondary Forms. They change the speed, reach and target pattern of Dylan's transforming Aberrant rather than representing six separate loot drops. Primary choices: Strike, Glaive, Cleave Secondary choices shown: Crush, Drill, Extend Additional pool: Combo Enders Weapon: The Aberrant
- 39Wiki detailCombat Abilities ComparedBarrage, Volatile Anomaly and Shield are The Artist's three released reward choices, covering direct ranged pressure, a throwable summon and defense that can become a Shield Bash. Acquisition pattern: Major Resonant boss rewards The Artist choices: Barrage, Volatile Anomaly, Shield Resource loop: Melee hits restore Combat Ability resource First-run limitation: Some boss choices are exclusive until later runs
- 40Wiki detailArtifacts and CraftingArtifacts are passive equipment crafted from Untapped Artifacts in the Gap. The known first-run limit is three equipped slots; New Game Plus opens a fourth. Category: Equippable passive modifiers Material: Untapped Artifacts found in the world Crafting location: The Gap Equip slots: Three in first run; four in NG+
- 41Wiki detailNew Game PlusNG+ carries much of Dylan's combat progression into a fresh run while story-gated traversal abilities reset. Update 1.4.0 adds repeatable New Game++ cycles without a fixed run limit. Carries over: Aberrant upgrades, health and ability-resource upgrades, Combat Abilities, Talents, Artifacts Does not carry over: Story-linked traversal abilities New capacity: Fourth Artifact slot New flexibility: Additional Talent nodes and same-boss ability combinations Repeatable cycles: New Game++ supports an unlimited number of runs from version 1.4.0
- 42Wiki detailThe ArtistThe Artist is the first Resonant encounter and an early test of Dylan's melee-to-Power build. Its two Reset Items remain available, while versions 1.4.0 and 1.4.2 fix encounter performance and the post-fight Gap exit. Identity: The Artist Encounter: First documented Resonant route Shown threat: Telekinetic debris and a large embedded head Released ability choice: Barrage, Volatile Anomaly or Shield Version 1.3.3 reward: Two Reset Items Current patch coverage: Special-attack performance and post-fight Gap exit fixed through 1.4.2
- 43Wiki detailWorld Quests and FaultsThe released mission structure combines three main chains, optional World Quests and traversal Faults that unlock movement through Manhattan. Crisis chain: Contain the Crisis Optional narrative: World Quests Other activity: Faults, encounters, challenges and discoveries Traversal routes: Incursion Fault / Subway Fault
- 44Wiki detailDr. Casper DarlingDarling's research and supervision of Dylan explain why a familiar Bureau scientist matters to CONTROL Resonant, without treating his role in the new story as known. Original-game role: FBC Head of Research Connection to Dylan: Supervised the P6 Prime Candidate program Portrayed by: Matthew Porretta Resonant information: Named in a returning-cast reveal; new-story outcome not established
- 45Wiki detailEmily PopeEmily Pope is a scientific ally of Jesse from CONTROL. Her Bureau role helps new players separate research staff from the people directing Dylan's field operation. Original-game role: FBC research specialist Key relationship: Scientific ally of Jesse Faden Portrayed by: Antonia Bernath Resonant information: Returning cast announced; specific mission role not established
- 46Wiki detailSimon ArishArish provides the security and Ranger side of the FBC's history. His original-game assignments should not be confused with a confirmed route through Resonant's Manhattan. Original-game work: FBC Ranger and security officer Original setting: Oldest House Portrayed by: Ronan Summers Resonant information: Returning cast announced; field assignment not established
- 47Wiki detailFrederick LangstonLangston supervised the Panopticon in CONTROL, where the FBC contained dangerous objects. His background explains containment language without implying a new-game item catalog. Original-game job: Panopticon supervisor Expertise: Altered Item containment and rituals Portrayed by: Derek Hagen Resonant information: Returning cast announced; new location not established
- 48Wiki detailFederal Bureau of ControlThe FBC studies and contains paranatural events. To Dylan it is both the organization that confined him and the one sending him into Manhattan's current crisis. Abbreviation: FBC Original headquarters: The Oldest House, New York Director at sequel setup: Jesse Faden, missing Dylan's relationship: Former captive and current crisis responder Manhattan presence: Field office and agents, including Zoe De Vera
- 49Wiki detailOrdinary AWEThe childhood incident in Ordinary connects Jesse, Dylan, the Slide Projector and the FBC's Prime Candidate program. It explains the siblings' different histories before Resonant. Original game: CONTROL (2019) Place: Ordinary, Maine Event type: Altered World Event (AWE) Object linked to event: Slide Projector People linked to event: Jesse and Dylan Faden
- 50Wiki detailPrime Candidate ProgramThe FBC's search for a future Director designated Dylan as P6 and Jesse as P7. These file labels explain older Bureau records, not a new progression tree for Resonant. Organization: Federal Bureau of Control Purpose: Identify potential future Directors Dylan's file label: P6 / Prime Candidate 6 Jesse's file label: P7 / Prime Candidate 7 Scope: Earlier-game background, not a Resonant Talent branch
- 51Wiki detailThe HissThe Hiss drove the crisis inside the Oldest House in CONTROL and is named among the threats in Resonant's Manhattan. Its old enemy list is not a new-game bestiary. First game's role: Hostile interdimensional resonance Original crisis: Hiss invasion of the Oldest House Resonant status: Named as a threat spreading into Manhattan Not equivalent to: Every Resonant boss or the new cosmic entity
- 52BossThe ArtistResonant boss in Downtown. Required opening encounter Version 1.4.2.
- 53BossThe DeserterResonant boss in Central. Required for the linked midgame story gate Version 1.4.2.
- 54BossThe DancerResonant boss in West Incursion Zone. Required for the linked midgame story gate Version 1.4.2.
- 55BossThe CollectiveResonant boss in The Park. Optional regional Resonant used for Mural and completion progress Version 1.4.2.
- 56BossThe PhysicistResonant boss in Underpass. Optional late-game regional Resonant Version 1.4.2.
- 57BossThe Co-DirectorResonant boss in The Unknown. Late-game Resonant tied to Mural progression Version 1.4.2.
- 58BossHedronStory boss in The Unknown. Final main-story encounter Version 1.4.2.
- 59MissionOrientationContain the Crisis in Oldest House / Downtown. Start a new game
- 60MissionJesse Sightings: The Incursion FaultSearch for Jesse in West Incursion Zone. Follow the available Jesse Sightings objective into the Incursion Fault
- 61MissionJesse Sightings: The Subway FaultSearch for Jesse in Evacuation Zone. Enter the Evacuation Zone and approach the Fault entrance at Railyard Street Station
- 62MissionThe Central ResonantDefeating Resonants in Central. Reach Central, advance Welcome to Manhattan and open the Patterned Factory route
- 63MissionThe West Incursion Zone ResonantDefeating Resonants in West Incursion Zone. Complete The Incursion Fault and unlock Shift
- 64MissionThe Park ResonantDefeating Resonants in The Park. Find the four regional Mold strains and open the Mold Gate
- 65MissionThe Underpass ResonantDefeating Resonants in Underpass. Reach The Spire, enter the Astral Plane and open the three Astral-key doors
- 66MissionPope's ResearchSupporting mission in The Unknown. Advance The Hedron Link and complete the research objectives before Sever the Hedron Links
- 67MissionThe Unknown ResonantDefeating Resonants in The Unknown. Reach the late-game Unknown route and follow the active Resonant objective
- 68MissionFight to the CoreContain the Crisis in The Unknown. Complete Rebuild and return to The Unknown
- 69MissionThe EndContain the Crisis in The Gap / The Unknown. Complete Fight to the Core
- 70RouteDylan's cell in the Oldest House to The Artist arena in DowntownOldest House / Downtown route. Available from a new game Version 1.4.2.
- 71RoutePatterned Pipes at the Factory to Furnace arena beneath the Patterned FactoryCentral route. Opens after Central story access and the required factory route Version 1.3.3.
- 72RouteIncursion Fault objective to Fault ritual and Shift unlockWest Incursion Zone route. Available through Search for Jesse progression Version 1.3.3.
- 73RouteWest Incursion Zone streets and subway approach to Empire Theater dance hallWest Incursion Zone route. Blocked until The Incursion Fault is complete Version 1.3.3.
- 74RouteRailyard Street Station Fault entrance to Fault completion and Reach unlockEvacuation Zone route. Starts after entering the Evacuation Zone and approaching the Fault entrance Version 1.3.3.
- 75RouteCentral pit and sealed Mold Gate to Collective arena beyond the Mold GateThe Park route. Opens after all four required Mold strains are consumed Version 1.4.2.
- 76RouteThe Spire to Physicist arena in the Astral PlaneUnderpass route. Late-game route; missing traversal tools can block the side paths Version 1.3.3.
- 77RouteThe Hedron Link completion state to Sever the Hedron Links routeThe Unknown route. Pope's Research must be complete before the main route continues Version 1.3.3.
- 78RouteRanger distress call near the Gravity Well route to Co-Director arena above the Patterned Field OfficeThe Unknown route. Available after Pope's Research opens travel between the Unknown islands Version 1.4.2.
- 79RouteRed Sand Island and its northwestern Gravity Well to Hedron's three core arenasThe Unknown route. Available after Rebuild starts Fight to the Core Version 1.4.2.
- 80RouteAny point where the Gap interface is available to Form, Ability, Talent and Artifact stationsThe Gap route. Available after the opening Gap tutorial Version 1.4.2.
- 81Wiki topicBarragePulls rocks from the ground and launches them at range. Xbox Wire saw it offered among three ability choices after an early Resonant Entity fight.
- 82Wiki topicShieldRaises floating rocks defensively and can turn them into an offensive Shield Bash during a dodge. It is one of The Artist's three released reward choices.
- 83Wiki topicVolatile AnomalySummons a volatile entity that Dylan can throw and detonate. It is the released name for the summon-style option offered after The Artist.
- 84Wiki topicGrowthCreates an allied Mold growth that attacks independently and builds Infected while Dylan continues fighting elsewhere.
- 85Wiki topicFalterPressure fills an enemy's Falter state. Normal enemies become eligible for an execution, while bosses enter a staggered damage window. Assist Mode includes a separate Outgoing Falter adjustment.
- 86Wiki topicExecutionExecuting an eligible faltered enemy starts Dominance, feeding the next Aberrant-centered attack sequence with a temporary melee boost and more reliable health drops.
- 87Wiki topicDominanceA short state triggered by an execution. It temporarily increases Dylan's melee damage and makes enemies defeated during the window a dependable source of health.
- 88Wiki topicElemental and status effectsReleased ability branches include Burn, Infected and Astralized interactions. Exact values depend on Ability Strength and the current build.
- 89Wiki topicResonant ability choiceMajor Resonants grant unique Combat Ability choices. A later NG+ run can pursue another ability branch from the same boss.
- 90Wiki topicStrikeA fast Primary Form built around quick close-range attacks and a higher critical-hit chance.
- 91Wiki topicGlaiveA wide-sweeping Primary Form designed to cover space and catch groups of enemies.
- 92Wiki topicCleaveA focused Primary Form that deals extra damage when Dylan attacks an enemy from behind.
- 93Wiki topicCrushA hammer-like Secondary Form that turns a slower commitment into a heavy smash.
- 94Wiki topicDrillA multi-hit piercing Secondary Form for holding pressure on a lined-up target.
- 95Wiki topicExtendA long-range flail Secondary Form that extends a melee setup beyond immediate striking distance.
- 96Wiki topicBadge 11-60Reduces damage from environmental hazards. The Artist awards its Untapped recipe during Orientation.
- 97Wiki topicLighterSlows the buildup of Burn. Its Untapped recipe comes from The Deserter in the Central Resonant route.
- 98Wiki topicAmuletAdds five percent melee critical chance. Its Untapped recipe comes from The Dancer.
- 99Wiki topicFace MaskSlows the buildup of the Infected status. Its Untapped recipe comes from The Collective.
- 100Wiki topicGolden EarringsAdds twenty percent Falter while reducing damage by thirty percent. Its Untapped recipe comes from The Physicist.
- 101Wiki topic1996 Commemorative CoinMakes Health Elements restore more health. Its Untapped recipe comes from The Co-Director.
- 102Wiki topicWorn EraserIncreases resistance to negative status effects. Its Untapped recipe comes from the Hedron encounter.
- 103Wiki topicUntapped ArtifactsAn Untapped Artifact is a find you can shape into an equippable Artifact in the Gap. Keep the uncrafted object and its resulting passive effect separate when reading an item guide.
- 104Wiki topicPickpocket's ToolA named Artifact included in the advertised preorder offer. The name does not prove a theft mechanic, extra currency, a loot multiplier or any particular combat bonus.
- 105Wiki topicWalletWallet is listed as an Untapped Artifact in the Digital Deluxe package. It is an item name, not evidence that the game gives you more money or a larger inventory.
- 106Wiki topicCommunications Department HeadsetThe announcement-era Wiki records this headset as a newsletter signup item. Treat it as an appearance bonus, not a confirmed Combat Ability or an Artifact with passive stats.
- 107Wiki topicOptical Filtering GogglesThese goggles are the other signup item named in the Wiki overview. There is no basis in that listing for assigning them enhanced vision, hidden-object detection or a damage bonus.
- 108Wiki topicService WeaponJesse's changing firearm is associated with the FBC Director and the Board. It helps explain why the Aberrant is compared with it, but the two weapons should not share a build list.
- 109Wiki topicSlide ProjectorThis Object of Power opens doorways through its slides. Its connection to the Ordinary incident makes it important to the Faden siblings' history, not a normal item to add to a Resonant combat build.
- 110Wiki topicAltered ItemsEveryday objects can acquire strange, sometimes dangerous properties after contact with paranatural forces. The important distinction for a player is that an unusual object is not necessarily something you can equip or bind.
- 111Wiki topicObjects of PowerObjects of Power are a special category associated with the Astral Plane. Many can be bound by people with paranatural aptitude, making their abilities usable. The lore is more nuanced than 'every strange object grants a skill'.
- 112Wiki topicResonanceThe Bureau uses resonance to describe energies and frequencies involved in paranatural effects. Different resonances can affect people and reality differently; the Hiss is not a synonym for every supernatural force.
- 113Wiki topicAltered World EventAn AWE is an intrusion of paranatural forces that changes ordinary reality. Such incidents are central to the Bureau's investigations and can involve altered objects or other phenomena.
- 114Wiki topicParautilitarianA parautilitarian is someone who demonstrates paranatural abilities. Those abilities can have different origins, including personal aptitude or connections with entities and objects. Jesse and Dylan are important examples.
- 115Wiki topicOldest HouseThe changing brutalist building is the FBC headquarters and the main setting of CONTROL (2019). Its familiar sectors explain older guide terminology, but do not establish where Dylan can go in Resonant.
- 116Wiki topicDylan's JourneyThis is Remedy's name for the main campaign. It is a quest category, not the title of one mission or a published chapter-by-chapter list.
- 117Wiki topicWorld QuestsThese are stories outside the main campaign route. Remedy distinguishes them from the broader mix of encounters, environmental challenges and hidden discoveries.
- 118Wiki topicFaultsFault missions reshape movement through altered spaces. The Incursion Fault unlocks Shift, while the Subway Fault unlocks Reach.
- 119Wiki topicSubway FaultThe released Subway Fault route combines moving trains, separated platforms, Mold pressure and the Reach traversal reward.
- 120Wiki topicOrientationStart a new game. Rewards: Source, Living Shard, Reset Items, Untapped Badge Artifact, First Combat Ability choice.
- 121Wiki topicJesse Sightings: The Incursion FaultFollow the available Jesse Sightings objective into the Incursion Fault. Rewards: Shift traversal ability.
- 122Wiki topicJesse Sightings: The Subway FaultEnter the Evacuation Zone and approach the Fault entrance at Railyard Street Station. Rewards: Reach traversal ability, Living Shard.
- 123Wiki topicThe Central ResonantReach Central, advance Welcome to Manhattan and open the Patterned Factory route. Rewards: Ignite or Inferno, Untapped Lighter, Reset Item.
- 124Wiki topicThe West Incursion Zone ResonantComplete The Incursion Fault and unlock Shift. Rewards: Push or Ground Slam, Untapped Amulet.
- 125Wiki topicThe Park ResonantFind the four regional Mold strains and open the Mold Gate. Rewards: Spore Burst or Growth, Untapped Face Mask.
- 126Wiki topicThe Underpass ResonantReach The Spire, enter the Astral Plane and open the three Astral-key doors. Rewards: Spike or Astral Rebuke, Untapped Golden Earrings.
- 127Wiki topicPope's ResearchAdvance The Hedron Link and complete the research objectives before Sever the Hedron Links. Rewards: Unknown route progression.
- 128Wiki topicThe Unknown ResonantReach the late-game Unknown route and follow the active Resonant objective. Rewards: Command, Untapped 1996 Commemorative Coin.
- 129Wiki topicFight to the CoreComplete Rebuild and return to The Unknown. Rewards: Living Shard, Reset Item, Untapped Worn Eraser Artifact.
- 130Wiki topicThe EndComplete Fight to the Core. Rewards: Casual Outfit, Contain the Crisis completion.