Wiki / Combat & Skills / Traversal ability
CONTROL ResonantReach
Reach is the traversal reward from the released Subway Fault route, not a boss-granted Combat Ability slot.

Case file / quick facts
Reach at a glance
- System
- Traversal
- Mission route
- Jesse Sightings: The Subway Fault
- Use
- Cross altered spaces with a grappling-style move
- Not
- A Resonant boss Combat Ability
- Related mission
- Subway Fault
- Related place
- West Incursion Zone
- Related system
- The Aberrant
- Related system
- New Game Plus

02 / Field notes
Where Reach enters the route
Reach is unlocked by completing Jesse Sightings: The Subway Fault, an underground route built around moving trains, separated platforms and Mold pressure. Follow the active objective through the Fault before treating a distant anchor as a build problem.
Reach gives Dylan a way to bridge or traverse spaces that ordinary jumping cannot explain. It belongs beside Shift and other movement tools when reading a zone guide.
03 / Field notes
Why the distinction matters
Resonant bosses grant Combat Ability choices, whereas Reach is described as a traversal unlock. Putting it in a build-planner attack slot would mislead players about both systems.
After acquiring Reach, revisit routes that ended at an anchor across open space. Shift still solves a different class of movement gate, so check the obstacle before changing missions.
04 / Field notes
Traversal is not the combat reward pool
The Subway Fault unlocks Reach for movement through altered environments, while regional Resonants reward Combat Abilities. Keep those progression tracks separate so the route and build checklist stay useful.
Remedy's New Game Plus explanation says story-linked traversal abilities reset even while combat upgrades and powers persist. Reach is therefore useful to understand as a route key as well as a move, not as a permanent combat slot.
05 / Field notes
Movement unlock, not attack selection
Reach is earned through the released Subway Fault route. It belongs in a different category from Barrage, Volatile Anomaly and Shield, the Combat Ability choices awarded after The Artist. Reach opens a way across space rather than occupying an offensive or defensive boss-reward slot.
The published route gives a useful example of a world ability that can gate movement. It does not establish every place Reach will be required, a complete unlock order, or a final collectible path. New Game Plus information says story-gated traversal abilities are reacquired, so a returning build may be strong while its movement route still depends on story progress.
What this means for your run
Reach: what players need to know
Complete the Subway Fault when Reach anchors are blocking progress elsewhere, then treat Reach as navigation rather than an offensive ability slot.
Use Reach in a step-by-step guide
We keep the facts and context in this Wiki file. When you need to turn them into a decision or route, continue with the connected guide.
Follow the Subway Fault route