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World Quests and Faults

The released mission structure combines three main chains, optional World Quests and traversal Faults that unlock movement through Manhattan.

Warped transit space used by the Subway Fault route

Case file / quick facts

World Quests and Faults at a glance

Crisis chain
Contain the Crisis
Optional narrative
World Quests
Other activity
Faults, encounters, challenges and discoveries
Traversal routes
Incursion Fault / Subway Fault
Related mission
Subway Fault
Related place
Manhattan
Related system
New Game Plus
Warped transit space used by the Subway Fault route
Warped transit space used by the Subway Fault route. The complete frame is shown without the Hero crop.

Field comparison

Which kind of objective is this?

Read the objective chain first, then use its Zone, gate and reward to choose the next route.

LabelReleased roleRoute value
Contain the CrisisMain crisis and story progressionOpening, core dependencies and ending route
Search for JesseTraversal-focused mission chainIncursion Fault for Shift; Subway Fault for Reach
Defeating ResonantsRegional boss chainCombat Ability rewards and Resonant Cycle progress
World QuestSelf-contained optional storyCharacter context, route conditions and individual rewards

02 / Field notes

What does the mission structure tell us?

The practical route is split across Contain the Crisis, Search for Jesse and Defeating Resonants. World Quests sit beside those chains as optional stories rather than another name for every Zone activity.

Use a mission's exact name when following a walkthrough. A category explains why the objective exists; the mission record supplies its Zone, prerequisite, ability gate, boss and reward.

03 / Field notes

How should you plan a route through a layered Zone?

Follow Contain the Crisis when a main dependency blocks every other lead. Follow Search for Jesse when Shift or Reach gates stop exploration, and use Defeating Resonants when the missing reward is a Combat Ability branch.

Post-story exploration leaves most cleanup available, while New Game Plus reopens story-gated traversal through progression. Keep route-sensitive optional outcomes attached to their automatic mission saves.

04 / Field notes

A route-planning vocabulary

Contain the Crisis, Search for Jesse and Defeating Resonants are the three route-planning chains; World Quests are self-contained optional stories. Fault missions sit inside those routes as traversal spaces rather than another name for every Zone activity.

The city also contains combat encounters, environmental challenges and discoveries. These do not all become separate missions. If movement is blocking progress, start with the Incursion or Subway Fault record; if the objective is regional, start with the relevant Zone and Resonant route.

What this means for your run

World Quests and Faults: what players need to know

Choose the mission chain that unlocks the route or reward you need instead of treating every marker as equal priority.

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