Wiki / Combat & Skills / Shapeshifting melee weapon
CONTROL ResonantThe Aberrant
Dylan's transforming weapon is the center of Resonant's melee combat and the anchor for Primary, Secondary and Combo Ender choices.

Case file / quick facts
The Aberrant at a glance
- Wielder
- Dylan Faden
- Combat role
- Melee
- Form slots
- Primary, Secondary and Combo Ender
- Primary Forms
- Strike, Glaive, Cleave
- Secondary Forms
- Crush, Drill, Extend
- Upgrade space
- The Gap
- Related character
- Dylan Faden
- Related system
- Reach
- Related threat
- The Deserter
- Related system
- Aberrant Forms Compared

02 / Field notes
How the weapon fits together
The Aberrant is one weapon that changes shape, not a collection of separately looted swords and hammers. Its Forms cover different reach, speed and attack patterns, while a separate Combo Ender choice changes how a chain finishes.
The released build uses three named Primary choices—Strike for fast close-range pressure, Glaive for wide sweeps and Cleave for attacks from behind—and three Secondary choices: Crush, Drill and Extend. Their practical value changes with reach, Falter pressure and the arena rather than one universal ranking.
03 / Field notes
Upgrades and progression
The Gap lets Dylan work on his Aberrant and the broader build. Talent branches and Artifacts interact with weapon choices; compare the current in-game value and version before treating a numerical build claim as permanent.
New Game Plus carries Aberrant upgrades forward and adds more progression options. Treat that as a reason to save a first-run build rather than assuming one playthrough unlocks every combination.
04 / Field notes
How the six opening Forms divide combat roles
The released Form set includes three Primary choices—Strike, Glaive and Cleave—and three Secondary choices—Crush, Drill and Extend. Compare their speed, reach and Falter pressure against the fight in front of you.
A separate Combo Ender pool completes the shown structure. The Form comparison file puts the six named choices side by side, while this page explains the Aberrant as Dylan's single transforming weapon.
05 / Field notes
A weapon, a loadout, and a resource loop
The Aberrant is one transforming weapon, not a collection of six unrelated drops. A build combines a Primary Form, a Secondary Form and a Combo Ender. The Forms page compares the named early choices by combat role; this page explains the system holding them together. The Gap is where players review and change the resulting setup outside combat.
The reason to compare Forms is the resource loop around them. Melee hits restore Combat Ability resource, abilities can stun enemies, and executions temporarily improve melee damage. A slower or wider attack pattern changes how easily you keep that loop going against a given group. Build-specific damage values do not create one reliable ranking for every encounter.
What this means for your run
The Aberrant: what players need to know
We compare the six named choices by speed, crowd reach, sustained contact and heavy impact. A trailer is not enough for us to call any one of them best in slot.
Use The Aberrant in a step-by-step guide
We keep the facts and context in this Wiki file. When you need to turn them into a decision or route, continue with the connected guide.
Learn the Aberrant combat loop