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CONTROL Resonant Missions Choose Your Next Lead

Separate Dylan's main story from Jesse Quests, World Quests, Faults and Zone activities. Start with the activity type when you need movement, story context or a short combat challenge.

Missions & Activities field artwork
01 / The question

Which quest line should you advance next?

Contain the Crisis carries the main story, Search for Jesse opens traversal routes, and Defeating Resonants expands Dylan's Combat Ability choices. When one line stops, check whether another line supplies the missing movement tool, regional boss or supporting mission.

Field comparison

Quest line or optional activity?

Campaign priorities, traversal quests, optional stories and short Zone activities solve different player needs. Identify the type before following a route.

LabelTypeKnown player roleCurrent coverage
Dylan's JourneyMain narrativeFollow the central storyNo verified chapter-by-chapter route
Jesse QuestsOptional traversal progressionUnlock movement tools such as double jump and air dashUseful before revisiting blocked routes
World Quests Optional narrativeSelf-contained storiesCategory known; full quest list not published
Faults Optional activityDistinct challenges in ZonesTotal count and rewards not published
Subway Fault Named Fault routeTransit hazards and Reach traversalKnown route, not a complete collectible map
Arcade challengesShort Zone activityPractice combat and earn progression rewardsNot a story chapter or boss route
Released-game progression

How the three quest chains unlock one another

Contain the Crisis drives the main story, Search for Jesse opens traversal tools, and Defeating Resonants expands combat choices.

QuestChain / ZoneRequirementWhat it opens
OrientationContain the Crisis
Oldest House / Downtown
Start a new gameThe Gap tutorial · Manhattan progression · First build reset options
Jesse Sightings: The Incursion FaultSearch for Jesse
West Incursion Zone
Follow the available Jesse Sightings objective into the Incursion FaultShift gates · Route to the West Incursion Zone Resonant
Jesse Sightings: The Subway FaultSearch for Jesse
Evacuation Zone
Enter the Evacuation Zone and approach the Fault entrance at Railyard Street StationReach anchor routes · Previously separated platforms
The Central ResonantDefeating Resonants
Central
Reach Central, advance Welcome to Manhattan and open the Patterned Factory routeFire-focused build branch · Resonant Cycle progression
The West Incursion Zone ResonantDefeating Resonants
West Incursion Zone
Complete The Incursion Fault and unlock Shift
Required ability: Shift
Crowd-control build branch · Resonant Cycle progression
The Park ResonantDefeating Resonants
The Park
Find the four regional Mold strains and open the Mold Gate
Required ability: Shift
Infected build branch · Resonant Cycle progression
Optional spoilerReveal late-game quest
The Underpass Resonant
Defeating Resonants
Underpass
Reach The Spire, enter the Astral Plane and open the three Astral-key doors
Required ability: Shift
Astralized build branch · Resonant Cycle progression
Optional spoilerReveal late-game quest
Pope's Research
Supporting mission
The Unknown
Advance The Hedron Link and complete the research objectives before Sever the Hedron LinksSever the Hedron Links route
Optional spoilerReveal late-game quest
The Unknown Resonant
Defeating Resonants
The Unknown
Reach the late-game Unknown route and follow the active Resonant objective
Required ability: Late-game traversal set
Command build branch · Mural progression
Optional spoilerReveal late-game quest
Fight to the Core
Contain the Crisis
The Unknown
Complete Rebuild and return to The Unknown
Required ability: Shift and Reach
The End
Optional spoilerReveal late-game quest
The End
Contain the Crisis
The Gap / The Unknown
Complete Fight to the Core
Required ability: Reach
The Beginning epilogue
Current indexed topics / not a full-game list

Named missions and activity types

Named released-game quests are separated from World Quests and shorter Zone activities so a category label is not mistaken for the next objective.

16 of 16 topics
TopicQuest or activityKnown objective / context
Dylan's Journey ↗ResonantThis is Remedy's name for the main campaign. It is a quest category, not the title of one mission or a published chapter-by-chapter list.We use the main-story route for Dylan's central objective, but we do not turn the early previews into a complete mission order.
World Quests ↗ResonantThese are stories outside the main campaign route. Remedy distinguishes them from the broader mix of encounters, environmental challenges and hidden discoveries.Choose a story because its situation interests you; a separate map activity is not automatically a World Quest.
Faults ↗ResonantFault missions reshape movement through altered spaces. The Incursion Fault unlocks Shift, while the Subway Fault unlocks Reach.Check the individual encounter's evidence before assuming all Faults give traversal upgrades.
Subway Fault ↗ResonantReach traversal abilityComplete this branch when Reach anchors are blocking progress elsewhere; Reach is a traversal reward, not a Combat Ability slot.
World Quests and Faults ↗Optional activity typesThe released mission structure combines three main chains, optional World Quests and traversal Faults that unlock movement through Manhattan.
Orientation ↗Contain the CrisisStart a new game. Rewards: Source, Living Shard, Reset Items, Untapped Badge Artifact, First Combat Ability choice.
Jesse Sightings: The Incursion Fault ↗Search for JesseFollow the available Jesse Sightings objective into the Incursion Fault. Rewards: Shift traversal ability.
Jesse Sightings: The Subway Fault ↗Search for JesseEnter the Evacuation Zone and approach the Fault entrance at Railyard Street Station. Rewards: Reach traversal ability, Living Shard.
The Central Resonant ↗Defeating ResonantsReach Central, advance Welcome to Manhattan and open the Patterned Factory route. Rewards: Ignite or Inferno, Untapped Lighter, Reset Item.
The West Incursion Zone Resonant ↗Defeating ResonantsComplete The Incursion Fault and unlock Shift. Rewards: Push or Ground Slam, Untapped Amulet.
The Park Resonant ↗Defeating ResonantsFind the four regional Mold strains and open the Mold Gate. Rewards: Spore Burst or Growth, Untapped Face Mask.
The Underpass Resonant ↗Defeating ResonantsReach The Spire, enter the Astral Plane and open the three Astral-key doors. Rewards: Spike or Astral Rebuke, Untapped Golden Earrings.
Pope's Research ↗Supporting missionAdvance The Hedron Link and complete the research objectives before Sever the Hedron Links. Rewards: Unknown route progression.
The Unknown Resonant ↗Defeating ResonantsReach the late-game Unknown route and follow the active Resonant objective. Rewards: Command, Untapped 1996 Commemorative Coin.
Fight to the Core ↗Contain the CrisisComplete Rebuild and return to The Unknown. Rewards: Living Shard, Reset Item, Untapped Worn Eraser Artifact.
The End ↗Contain the CrisisComplete Fight to the Core. Rewards: Casual Outfit, Contain the Crisis completion.
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