Wiki / field 05
CONTROL Resonant Missions — Choose Your Next Lead
Separate Dylan's main story from Jesse Quests, World Quests, Faults and Zone activities. Start with the activity type when you need movement, story context or a short combat challenge.

Which quest line should you advance next?
Contain the Crisis carries the main story, Search for Jesse opens traversal routes, and Defeating Resonants expands Dylan's Combat Ability choices. When one line stops, check whether another line supplies the missing movement tool, regional boss or supporting mission.
Quest line or optional activity?
Campaign priorities, traversal quests, optional stories and short Zone activities solve different player needs. Identify the type before following a route.
| Label | Type | Known player role | Current coverage |
|---|---|---|---|
| Dylan's Journey | Main narrative | Follow the central story | No verified chapter-by-chapter route |
| Jesse Quests | Optional traversal progression | Unlock movement tools such as double jump and air dash | Useful before revisiting blocked routes |
| World Quests | Optional narrative | Self-contained stories | Category known; full quest list not published |
| Faults | Optional activity | Distinct challenges in Zones | Total count and rewards not published |
| Subway Fault | Named Fault route | Transit hazards and Reach traversal | Known route, not a complete collectible map |
| Arcade challenges | Short Zone activity | Practice combat and earn progression rewards | Not a story chapter or boss route |
How the three quest chains unlock one another
Contain the Crisis drives the main story, Search for Jesse opens traversal tools, and Defeating Resonants expands combat choices.
| Quest | Chain / Zone | Requirement | What it opens |
|---|---|---|---|
| Orientation | Contain the Crisis Oldest House / Downtown | Start a new game | The Gap tutorial · Manhattan progression · First build reset options |
| Jesse Sightings: The Incursion Fault | Search for Jesse West Incursion Zone | Follow the available Jesse Sightings objective into the Incursion Fault | Shift gates · Route to the West Incursion Zone Resonant |
| Jesse Sightings: The Subway Fault | Search for Jesse Evacuation Zone | Enter the Evacuation Zone and approach the Fault entrance at Railyard Street Station | Reach anchor routes · Previously separated platforms |
| The Central Resonant | Defeating Resonants Central | Reach Central, advance Welcome to Manhattan and open the Patterned Factory route | Fire-focused build branch · Resonant Cycle progression |
| The West Incursion Zone Resonant | Defeating Resonants West Incursion Zone | Complete The Incursion Fault and unlock Shift Required ability: Shift | Crowd-control build branch · Resonant Cycle progression |
| The Park Resonant | Defeating Resonants The Park | Find the four regional Mold strains and open the Mold Gate Required ability: Shift | Infected build branch · Resonant Cycle progression |
Optional spoilerReveal late-game questThe Underpass Resonant | Defeating Resonants Underpass | Reach The Spire, enter the Astral Plane and open the three Astral-key doors Required ability: Shift | Astralized build branch · Resonant Cycle progression |
Optional spoilerReveal late-game questPope's Research | Supporting mission The Unknown | Advance The Hedron Link and complete the research objectives before Sever the Hedron Links | Sever the Hedron Links route |
Optional spoilerReveal late-game questThe Unknown Resonant | Defeating Resonants The Unknown | Reach the late-game Unknown route and follow the active Resonant objective Required ability: Late-game traversal set | Command build branch · Mural progression |
Optional spoilerReveal late-game questFight to the Core | Contain the Crisis The Unknown | Complete Rebuild and return to The Unknown Required ability: Shift and Reach | The End |
Optional spoilerReveal late-game questThe End | Contain the Crisis The Gap / The Unknown | Complete Fight to the Core Required ability: Reach | The Beginning epilogue |
Campaign, traversal quests and Zone activities
These have enough distinct facts and player context for a dedicated file.
The released Subway Fault route combines warped transit, moving trains, Mold pressure and the Reach traversal reward.
World Quests and FaultsOptional activity typesThe released mission structure combines three main chains, optional World Quests and traversal Faults that unlock movement through Manhattan.
Named missions and activity types
Named released-game quests are separated from World Quests and shorter Zone activities so a category label is not mistaken for the next objective.
| Topic | Quest or activity | Known objective / context |
|---|---|---|
| Dylan's Journey ↗ | Resonant | This is Remedy's name for the main campaign. It is a quest category, not the title of one mission or a published chapter-by-chapter list.We use the main-story route for Dylan's central objective, but we do not turn the early previews into a complete mission order. |
| World Quests ↗ | Resonant | These are stories outside the main campaign route. Remedy distinguishes them from the broader mix of encounters, environmental challenges and hidden discoveries.Choose a story because its situation interests you; a separate map activity is not automatically a World Quest. |
| Faults ↗ | Resonant | Fault missions reshape movement through altered spaces. The Incursion Fault unlocks Shift, while the Subway Fault unlocks Reach.Check the individual encounter's evidence before assuming all Faults give traversal upgrades. |
| Subway Fault ↗ | Resonant | Reach traversal abilityComplete this branch when Reach anchors are blocking progress elsewhere; Reach is a traversal reward, not a Combat Ability slot. |
| World Quests and Faults ↗ | Optional activity types | The released mission structure combines three main chains, optional World Quests and traversal Faults that unlock movement through Manhattan. |
| Orientation ↗ | Contain the Crisis | Start a new game. Rewards: Source, Living Shard, Reset Items, Untapped Badge Artifact, First Combat Ability choice. |
| Jesse Sightings: The Incursion Fault ↗ | Search for Jesse | Follow the available Jesse Sightings objective into the Incursion Fault. Rewards: Shift traversal ability. |
| Jesse Sightings: The Subway Fault ↗ | Search for Jesse | Enter the Evacuation Zone and approach the Fault entrance at Railyard Street Station. Rewards: Reach traversal ability, Living Shard. |
| The Central Resonant ↗ | Defeating Resonants | Reach Central, advance Welcome to Manhattan and open the Patterned Factory route. Rewards: Ignite or Inferno, Untapped Lighter, Reset Item. |
| The West Incursion Zone Resonant ↗ | Defeating Resonants | Complete The Incursion Fault and unlock Shift. Rewards: Push or Ground Slam, Untapped Amulet. |
| The Park Resonant ↗ | Defeating Resonants | Find the four regional Mold strains and open the Mold Gate. Rewards: Spore Burst or Growth, Untapped Face Mask. |
| The Underpass Resonant ↗ | Defeating Resonants | Reach The Spire, enter the Astral Plane and open the three Astral-key doors. Rewards: Spike or Astral Rebuke, Untapped Golden Earrings. |
| Pope's Research ↗ | Supporting mission | Advance The Hedron Link and complete the research objectives before Sever the Hedron Links. Rewards: Unknown route progression. |
| The Unknown Resonant ↗ | Defeating Resonants | Reach the late-game Unknown route and follow the active Resonant objective. Rewards: Command, Untapped 1996 Commemorative Coin. |
| Fight to the Core ↗ | Contain the Crisis | Complete Rebuild and return to The Unknown. Rewards: Living Shard, Reset Item, Untapped Worn Eraser Artifact. |
| The End ↗ | Contain the Crisis | Complete Fight to the Core. Rewards: Casual Outfit, Contain the Crisis completion. |