Dylan Faden entering altered Manhattan

A field guide to altered Manhattan

CONTROL ResonantGuides, Wiki & Player Tools

Plan your next move with combat breakdowns, connected Wiki entries and routes through Dylan Faden's Manhattan. Keep the details you need close, from your first build to your next encounter.

Start with your question

Find the answer that moves your game forward

We built the site around the questions we had as players. Pick what you need now and we'll take you straight to the useful guide, comparison, or Wiki entry.

Dylan Faden looking across altered Manhattan
Field file / ManhattanWe start with the question, not the menu.
Altered Manhattan in CONTROL Resonant
World report / Manhattan

A city built around vertical routes and altered rules

From everything we've reviewed, Manhattan is built as a set of focused Zones rather than one seamless checklist. Gravity, interiors, and traversal abilities can all change the route in front of you.

Read the map and location guide
  1. 01Distinct ZonesLarge areas with their own activities and routes
  2. 02Vertical navigationRoofs, tunnels and gravity-shifted interiors
  3. 03Movement gatesReach, Shift and quest-earned traversal options
  4. 04Optional activityWorld Quests, Faults, challenges and discoveries
Four focused routes

CONTROL Resonant guides

View all guides
01

New player field guide

Getting Started

Meet Dylan, catch up on the story you need, and learn which combat and movement tools matter in your first hours.

Open guide
02

Aberrant build manual

Combat & Builds

Choose Aberrant Forms, Combat Abilities, Talents and Artifacts for the fights that give you trouble.

Open guide
03

Known missions / spoiler-aware

Story & Missions

Separate Dylan's Journey, Jesse Quests, World Quests, Faults and Zone activities, then decide what to follow now and what can wait.

Open guide
Read the fight

The CONTROL Resonant combat flow

We read the combat loop like this: pressure an enemy up close, spend the energy you create, break their balance, and use the opening. Your build changes how you move through that loop.

  1. 01Strike

    Build pressure with an Aberrant Form.

  2. 02Power

    Spend the resource on a Combat Ability.

  3. 03Falter

    Create the opening instead of trading hits.

  4. 04Finish

    Use execution or dominance when available.

Learn how the full combat system works
What has changed

Latest CONTROL Resonant updates

All updates
  1. Sales milestone

    CONTROL Resonant passes one million copies sold worldwide

    Remedy says worldwide sales exceeded one million copies on October 15, making CONTROL Resonant the fastest-selling game in the company's 31-year history. This is a publisher-reported sales milestone, not a player-count or platform breakdown.

    Review the dated announcement timeline
  2. Physical release

    Physical Standard and SteelBook editions are available now

    Remedy launched physical Standard and SteelBook editions worldwide for PlayStation 5 and Xbox Series X. The official US list prices are $59.99 and $69.99 respectively, while retailer stock, delivery and regional pricing can vary.

    Compare the physical editions
  3. Hotfix 1.4.2

    Hotfix 1.4.2 removes quest blockers and restores a missing Artifact reward

    The update fixes Zoe failing to appear in House in Distress, players becoming trapped in the Gap after The Artist, a Busken and Underhill dialogue blocker, Firebreaker failing to activate, Ranger escorts failing to reset and the missing Every Dog Has Her Day Artifact. The Artifact fix is retroactive only before entering New Game Plus.

    Check the current mission guidance
  4. Hotfix 1.4.1

    Hotfix 1.4.1 fixes the Park Resonant blocker and restores Dash-to-Elevate momentum

    The Park Resonant quest can now continue after the Mold-eating step, and players once again keep forward momentum when transitioning from Dash into Elevate.

    Review the Park Resonant encounter
Warped transit space in CONTROL Resonant
Player briefing / start with what you need
About this site

One route from a question to an answer

CONTROL Resonant sends Dylan Faden out of the Oldest House and into a Manhattan broken into distinct Zones. He fights with the shape-shifting Aberrant, earns supernatural Combat Abilities and follows both the main story and optional World Quests. We bring the practical questions together: which version to buy, how the combat systems fit, who the characters are, and where the named activities take place.

Start with the release and edition guide if you are choosing a platform or copy. Use Guides when you need a way to approach a fight or activity, and the Wiki when you want to look up a specific person, power, enemy or place. When the answer depends on your hardware or buying preferences, use the player tools. On the map page, verified routes are organized by Zone, mission, movement ability, and route mechanic.

Quick answers

CONTROL Resonant FAQ

Is CONTROL Resonant Control 2?

Yes. CONTROL Resonant is the sequel to CONTROL, with Dylan Faden as the playable lead. Jesse remains central to the story, but this is Dylan's journey.

Get the story setup

Is CONTROL Resonant out now?

Yes. The digital version launched on September 24, 2026. Physical console copies have been available since October 15, 2026, and Mac remains planned for later in 2026 without an exact date.

See the release dates

Who do you play as?

Dylan Faden is the playable lead. He leaves the Oldest House to face the crisis in Manhattan while searching for his sister, Jesse.

Meet Dylan

Do I need to play CONTROL first?

No. Dylan's story stands on its own, though knowing Jesse, the FBC and the Hiss adds context to the people he meets.

Get the story setup

Is this an open-world game?

Not in the conventional seamless-map sense. Manhattan is divided into large, focused Zones with story and optional activities. Vertical spaces, gravity changes and traversal gates make a flat map only part of the navigation answer.

Explore the known places

How does combat work?

The Aberrant changes weapon Forms. Melee hits refill the resource for Combat Abilities, while Talents and Artifacts let you shape the build around your preferred approach.

Learn the combat loop
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